Rax/Maz/Jimbo 2021 Games Thread

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Raxivace
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Kirby's Dream Land 2 (1995) - This was the first game I remember playing and owning as a child. I really loved playing Kirby on my blue Game Boy Pocket (And in retrospect I wonder if such a formative gaming experience for me being done and that little old black & white screen set the groundwork for me to be open to black & white film later on in life), and I while I still own that I sadly lost my Kirby's Dream Land 2 cartridge long ago.

I have yet to find that missing cartridge, though luckily the game came to NSO recently and I took the time to finally play through it fully. I think its still pretty fun, and I think it does a nice job still of doing the Kirby thing of being "easier" kind of platformer to introduce people to video games with (Though I think the true final boss gauntlet is a bit much for a Kirby game). I think the biggest surprise to me revisiting the game was how well the animal buddy stuff holds up. They really feel like a genuine powerup with the different variations for Kirby's powers, and honestly I think they compare favorably against the animal buddies in Donkey Kong Country 2.

Maybe its just the nostalgia talking but I think this is a great little game overall.

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Witch on the Holy Night (AKA Mahoyo, 2012) - This visual novel is remake of a novel that Nasu wrote in like 1996 (Which has apparently been buried to some degree from what I've read online), and serves as general prequel to most of Type-Moon's properties. The basic story is about an honestly pretty simple feud between two sisters (As one feels the other robbed her of her inheritance and is trying to murder our lead characters as a result) and of various other people that get dragged into it, though I did find the characters generally charming and it did honestly give me a new appreciation from how some of these characters are used in "later" Type-Moon games (Tsukihime being obvious example here, the shift from Aoko as a protagonist to Shiki is pretty startling in retrospect considering some of the uh, darker stuff that Shiki is willing to do in some of that game's routes). In terms its probably their least cynical and morally ambivalent game too. Pretty much nobody dies here and nobody's life is really ruined or anything, which is a pretty far-cry from the later, more thematically ambitious stories. That's not to say Mahoyo's story is bad or anything, but the intentions behind it are honestly pretty different (Mostly obvious in the fact that it's almost purely "kinetic" novel without any choices, barring a goofy mystery sidestory you can play after finishing the main game).

I think what impressed me the most here though was just how strong the presentation was. Everything about the game is just gorgeous, from the music to the CG's to general sprite work, to the different outfits for all the various characters. Easily one of the best looking VN's out there IMHO. One thing that particularly impressed me is how often that "shots" in the game weren't even CG's, but were created by an almost cinematic placing of the character sprites within the foreground and background. Not that Mahoyo was first game to ever use anything other than standard "3/4th headshot" for mostly static sprites (I seem to remember Umineko create weird "closeups" on faces a few time for example, as well as other games creating crude animations to show a character walking from background to foreground.), but I have yet to see any be quite as dynamic as Witch is.

The last thing to mention is that this is the first of these VN's to get an official localization, which has me very optimistic for the future as far as English releases go.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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I fondly remember playing both Kirby’s Dream Land and Kirby’s Adventure as a child, but never played Dream Land 2; hadn’t heard of it until a few years ago.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Adventure might be my pick for most underrated NES game tbh. Its fairly late for the NES but its honestly impressive what they were able to do on it.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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I literally called the Nintendo hotline to help find one secret exit for Kirby's Adventure in order to get 100%.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Resident Evil 4 (2023) - This game fucking rules. It modernizes RE4 so well, most noticeably I think in pacing. I thought the original game dragged a bit by time you got to the island section, but the Remake streamlines things so well that the game constantly feels like its escalating. Of course a lot of this owes to the OG RE4 smartly knowing when to throw new enemy types and variations at you but that's something that would have been easy to fuck up here but is preserved so well.

It really provides a strong contrast to combat of RE3 Remake and Village (And honestly even RE2 Ghost Survivors DLC) too- like I said in the demo, Leon just has so many options here that he's constantly fun to control and fight with and the Ganados are such fun fuckers to mow down. By comparison, as much as I love the RE2 zombies they just really don't work with the game that RE3 Remake is trying to be. With RE4, the Ganados have a combinations of weaknesses and counters to Leon's moveset.

Its also cool that despite having more linear level design than say RE2 Remake, there's a lot of really cool little skips and such that you can use to speed through the game (Especially some fairly challenging sections). I've played this game six times so far, and I was having such a different experience easily downing enemies on Professional without even bonus weapons (Though I had Ashley's armor) compared to my first playthrough on Hardcore mode where I was having a ton of fun but struggling a bit.

It's honestly a 10/10 game I think. Its hard to put into words just how good this plays and how addicting the gameplay loop is.

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The Legend of Zelda: Breath of the Wild - The Champions' Ballad (2017) - I didn't want to replay the entirety of BOTW before TOTK but I was reminded that I never did get the DLC. It's pretty solid overall, though I have to say I made a huge mistake in doing the desert/Gerudo stuff first since its by far the harder of the four sub-questlines you do before you can get into the new dungeon (Which I thought was going to be a new Divine Beast but I guess wasn't?). It didn't help that my BOTW skills were very rusty and I didn't have many hearts, so I was struggling quite a bit first to point I was regretting buying this DLC lol. Plus this section of the game makes you do the Yiga Hideout again which is easily my least favorite thing in BOTW.

Everything else was fine though, and I liked the new dungeon and the boss at the end was really cool even if I had to stock up on healing items to pummel through him.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Yeah I really liked that final boss; definitely one of the best in the game. The cycle reward is great IF you rush to do the quest as early as you can in a play-through which I did last time I played it. But if you save it for the very last thing, then I guess no reward would actually be worth it.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Xenoblade Chronicles 3: Future Redeemed (2023) - Oh hey this DLC finally came out.

I generally liked this much more than base game XB3. The character progression being tied to exploration and finding items in the overworld is a really nice touch, and I generally like this battle system more than the base game's. The Ouroboros transformations and class systems there never felt good to me, and I like how they've been replaced with the Unity system (Basically giving you plain super attack and additional benefits) and predefined class roles for the characters. If I had a major complaint is that the Chain Attack system from the base game is retained in the DLC is retained and plays out for far too long for the amount of times you'll be using it.

I also like the cast here more generally than the base game's. Matthew and A are a far more charming duo than say Noah and Mio ever were, and the party generally coming from different backgrounds addresses the complaint I had with the base game where everyone feels a bit more samey compared to parties you might see in other games.

Also the lore dump toward the end of this was pretty unexpected and shocking to me. They seem to be trying the Xenoblade trilogy, Xenoblade X, Xenosaga, and possibly even Xenogears into massive single connected story which I don't really know how to feel about. Especially with Xenoblad X being there and being premised upon the entire Earth being destroyed by out of nowhere alien invasion, which can make the struggles of other games feel kind of pointless if that's what they all were building towards. Still I'm curious about the future of the "Xeno" franchise going forward.

And not counting that stuff, I do have to say the core plot did have some elements that seemed kind of rushed to me and I was still confused about even after beating it. Like I don't really quite got the whole Alvis/A split and what drove Alvis so genocidal, or what happened to like half the cast of XB1/2, or what exactly Shulk, Rex, and A are doing in the ending. I never understood any of the Fog Beast stuff in Future Connected and still don't understand why they're running around in Aionios. Also I guess the worlds merge again in the end but I wonder how it works exactly. Like do people born on Aionios still exist or what? I really wish this prequel DLC had been the base game and gotten the full treatment while the actual base game had been a like a DLC epilogue to be honest. I had more fun here in 20ish hours than I did in the 100 it took me to clear the base game despite a few issues that come from DLC limitations.

One other thing I'll add is that after you beat the final boss here and reload your save file, the seventh character that gets added to your party really sucks in combat. She's an Attacker which you don't really need since Rex does absurd damage on his own, and her very presence adds element of randomness to Chain Attacks that can prevent you from building up damage properly for post-game challenges. This would be fine if there was way to remove her but there isn't from what I can tell.
Last edited by Raxivace on Wed May 03, 2023 9:29 pm, edited 1 time in total.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Gendo wrote: Mon Apr 24, 2023 9:24 pm Yeah I really liked that final boss; definitely one of the best in the game. The cycle reward is great IF you rush to do the quest as early as you can in a play-through which I did last time I played it. But if you save it for the very last thing, then I guess no reward would actually be worth it.
Yeah it reminds me of those RPG's where you only get the strongest weapon after being a superboss or whatever. At that point its more an in-game trophy than anything else. At least in BOTW you can rush for the motorcycle like you said.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Xenosaga Episode I: Der Wille zur Macht (2002) - Well now that I'm done with the Xenoblades time to go through the Xenosagas...

This game is definitely closer to spirit in Xenogears to than the Xenoblade trilogy. There's definitely more emphasis on somewhat obscurantist storytelling (Which the Xenoblades didn't really do until 3 and its DLC), and the turn-based combat system is far closer to Gears as well. Here we have Gears-esque combo system with special finishers for normal attacks, ability to pilot and upgrade mechs (Honestly the mechs seemed kind of useless though since there's maybe two battles in the entire game where you actually want to use them.), and ability to manipulate turn orders a la Final Fantasy X through "Boosting".

Each character has their own Boost Gauge that builds up over time as you do your finisher things, though I misunderstood the system at first because I didn't get that you could only Boost a character to make them next in line to take an action on a different character's turn. One annoying thing here though is that if an Enemy is Boosting they take priority over your boosting, and if you're fighting like five enemies at once you can get caught in an unfortunate cycle of enemy attacks. Until you learn powerful moves that allow you to attack the entire field at once, there's really no better strategy I found than hitting single enemies with your best attacks and healing up with multi-target heals.

It's not best combat I've ever seen in turn based JRPG but its good enough. I think it works here though because Xenosaga 1 is only like 30 hours long, compared to like Xenogears where the game is much longer and the combat wears out its welcome before even Disc 1 is finished.

The only other major gameplay thing to mention I think is that I do think the game suffers from classic problem of sidequests having absurdly specific timing to even trigger. I'm mainly thinking of the e-mail questlines here, where to even get yourself onto one of the major questlines you have to talk to specific NPC at specific time and if you don't then lol go fuck yourself. This is by no means problem unique to Xenosaga, but its annoying since the game doesn't always quite guide to this stuff.

The story I also generally liked. It has nice early 2000's sci-fi/space opera vibe and the kind of convolution and mix of refernece material that I love- weird, sci-fi, mythology, and Biblical references alongside quotations from Dirty Harry of all things. I think Shion's and KOS-MOS's relationship was my favorite thing in the game- KOS-MOS is some kind of battle android that Shion's dead boyfriend invented (Who is even revealed to have been killed by KOS-MOS prototype during some freak accident). Shion is currently mechanic for KOS-MOS, and its hard to tell how much of her fascination with KOS-MOS is scientific, how much is her viewing her as some kind of stand-in for her dead boyfriend, and if there isn't like some kind of lesbian version of the Pygmalion myth going on here (Honestly its probably a combination of the three). It's hard to say because Shion does some borderline psychotic things to keep KOS-MOS around- the whole incident where she demands KOS-MOS rescue her and this other dude Allen from an escape or else Shion will open hatch and kill both her and innocent passenger Allen is absolutely nuts thing that frankly makes her come off more like jealous girlfriend than simple scientist or some kind of mother figure. When you factor that again, KOS-MOS is from same project that killed her boyfriend or how toward the end of the game Shion receives some kind of psychic vision of the future where KOS-MOS destroys entire planet it does put Shion's willingness to pal around with her in weird but interesting light that goes beyond explicit plot about galactic conspiracies and space aliens from another dimension and such.

I'm really looking forward to play Xenosagas 2 and 3 after Zelda: Tears of the Kingdom. Gotta know where all this is going.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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Assuming that we spend nearly as many hours on TotK as we did on BotW, thinking about anything “after” that is far too way distant future planning for me!
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Re: Rax/Maz/Jimbo 2021 Games Thread

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I know some people put hundreds of hours into BotW, but I probably only put 40 to 50ish between the main game and the DLC. TotK will probably be similar for me.
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Final Fantasy IV (1991/2011) - It took me a while but I managed to knock this out finally (I started sometime last year I think) before TotK came out.

I just couldn't get engaged by this game at all. SNES RPG's are in a weird place for me now where their stories and characters are too developed to have the charm of the simplicity of NES titles like the original three FF games, but also not quite developed enough to be like legitimately engaging in their own right beyond need for historical contextualization. Though even the historicity argument has me wondering how much of it is more influenced by American games skipping from NES FF1 to SNES FF4 without FF2 or FF3 as stepping stones. I gotta wonder about FF2 especially here, because whereas FF4 is constantly pulling punches by revealing most of its killed characters to not be so killed after all, FF2 has characters just fucking stay dead. Cecil and Kain may be better developed characters than like Firion (The most forgotten of all Final Fantasy protagonists), but I'm not sure they're THAT much better and plenty of other FF4 characters like Rosa are still as one note as an NES character. Then again it might be problem with the English localization more than FF4 itself.

FF4 deserves credit for, AFAIK, pioneering the ATB battle system but I've also become far more ambivalent to ATB than I used to be. It kinda feels like awkward mix of turn based and action game play to me now in these older FF games (It CAN be good as something like FFX-2 shows, but that game is exception rather than norm I think), and it sucks where there are a few times where I'd die just because it took too fucking long to be able to let Rosa cast off a Curaja or something. This is particularly notable once you get to the Moon and enemies just get absurdly tanky and with an incredibly high encounter rate at that. I used to think Jimbo's woes in this area were him not being used to ATB but no, he was right and there is legitimately something very off about the difficulty spike here. I had to grind from my party from the late 40's to late 50's just to kill the final boss and even then I needed lucky RNG in the beginning with his spell spams to not just wiped out AND I needed foresight to just let Rydia stay dead the whole battle since Zeromus just countered her spells with high damage ones that targeted the full party anyways.

This also might be the worst inventory system I have ever seen in a JRPG which is an impressive feat since I've played EarthBound. It's just so insanely limited that exploring never feels good because any time I found an item I might actually want (Or god forbid you try and remove all of Kain's equipment before he leaves party) I would have to open the clunky menu and find items to delete and its just tedious. Its far too easy to to reach the max here and the Fat Chocobo system for storing item is hardly elegant supplement.

I'm glad to have finished off all the mainline FF games now except for 11, 14, and the upcoming 16 now in some form (Still not sure if I'm even going to do the MMO's but maybe someday. FF11 in particular seems hard to muster up enthusiasm for). There's also the sequels to FF4 in Interlude and The After Years I could play through my PSP version, but man I cannot even stomach the idea for more FF4 right now.
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Re: Rax/Maz/Jimbo 2021 Games Thread

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The Legend of Zelda: Tears of the Kingdom (2023) - I was surprised by how much I liked this. I liked Breath of the Wild well enough but didn't love it, and I was pretty skeptical going into TotK since a lot of the pre-release footage focused on constructing vehicles and such. I typically haven't liked that kind of thing in games (Banjo-Kazooie: Nuts & Bolts being prime example), but I was shocked at how smooth it was to just build stuff in TotK. Cars, gliders, ramps etc. It was all very smooth.

Smooth really describes much of TotK for me, because I just had a much easier time here than I did in BotW. I didn't do everything there is to do in this game (Not even close), but nothing I ran into really irritated me the way BotW did. The Shrines I did were all fairly intuitive, the Temples were pretty straightforward (Though I do think they're slight downgrade from Divine Beasts. I missed having to manipulate the Beasts themselves here), there were no bullshit puzzles where you had to hold the Switch, no Yiga Hideout style nonsense etc.

I think the game had a pretty strong sense of progression too. The game directs you pretty early on to go underground and man is it massive, dark, and scary for the first time. The "Gloom" damage down there that temporarily seals away your Hearts is pretty intense stuff early on, and there are a lot of gangs of dudes in general too. I like how as you go on in the game though, you not only get more empowered as you did in BotW through equipment, weapons etc. but also clearing the Temples not only gives you powers but party members too! I found that to be an incredibly unexpected thing for a Zelda game to do, and it makes that underground exploring in the Depths less and less terrifying as you an amass a small little army to tackle through it. Its very empowering, and that you can run around with so many people honestly reminded me of running Fallout 3 or something with mods to expand the number of Companions you could have at once lol.

If I had a slight complaint its that the final boss was the first time I wondered if I could actually heal Gloom damage through cooking because there was no reason for me to do so before that. Luckily I had just enough stuff to heal my Gloom a few times, but that could have been potentially very frustrating.

Good game IMO.
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