
Kirby's Dream Land 2 (1995) - This was the first game I remember playing and owning as a child. I really loved playing Kirby on my blue Game Boy Pocket (And in retrospect I wonder if such a formative gaming experience for me being done and that little old black & white screen set the groundwork for me to be open to black & white film later on in life), and I while I still own that I sadly lost my Kirby's Dream Land 2 cartridge long ago.
I have yet to find that missing cartridge, though luckily the game came to NSO recently and I took the time to finally play through it fully. I think its still pretty fun, and I think it does a nice job still of doing the Kirby thing of being "easier" kind of platformer to introduce people to video games with (Though I think the true final boss gauntlet is a bit much for a Kirby game). I think the biggest surprise to me revisiting the game was how well the animal buddy stuff holds up. They really feel like a genuine powerup with the different variations for Kirby's powers, and honestly I think they compare favorably against the animal buddies in Donkey Kong Country 2.
Maybe its just the nostalgia talking but I think this is a great little game overall.

Witch on the Holy Night (AKA Mahoyo, 2012) - This visual novel is remake of a novel that Nasu wrote in like 1996 (Which has apparently been buried to some degree from what I've read online), and serves as general prequel to most of Type-Moon's properties. The basic story is about an honestly pretty simple feud between two sisters (As one feels the other robbed her of her inheritance and is trying to murder our lead characters as a result) and of various other people that get dragged into it, though I did find the characters generally charming and it did honestly give me a new appreciation from how some of these characters are used in "later" Type-Moon games (Tsukihime being obvious example here, the shift from Aoko as a protagonist to Shiki is pretty startling in retrospect considering some of the uh, darker stuff that Shiki is willing to do in some of that game's routes). In terms its probably their least cynical and morally ambivalent game too. Pretty much nobody dies here and nobody's life is really ruined or anything, which is a pretty far-cry from the later, more thematically ambitious stories. That's not to say Mahoyo's story is bad or anything, but the intentions behind it are honestly pretty different (Mostly obvious in the fact that it's almost purely "kinetic" novel without any choices, barring a goofy mystery sidestory you can play after finishing the main game).
I think what impressed me the most here though was just how strong the presentation was. Everything about the game is just gorgeous, from the music to the CG's to general sprite work, to the different outfits for all the various characters. Easily one of the best looking VN's out there IMHO. One thing that particularly impressed me is how often that "shots" in the game weren't even CG's, but were created by an almost cinematic placing of the character sprites within the foreground and background. Not that Mahoyo was first game to ever use anything other than standard "3/4th headshot" for mostly static sprites (I seem to remember Umineko create weird "closeups" on faces a few time for example, as well as other games creating crude animations to show a character walking from background to foreground.), but I have yet to see any be quite as dynamic as Witch is.
The last thing to mention is that this is the first of these VN's to get an official localization, which has me very optimistic for the future as far as English releases go.