Raxivace wrote:Truthfully the "eerie" aspects of RE games have always been little more than a surface level facade for campy, arcadey action (I don't say this as a negative). Even in RE1, you still fight a goofy giant snake, Jaws himself, a giant plant with tentacles, and avoid boulder traps straight out of Indiana Jones. In RE7, one of the villains straight up quotes Evil Dead at you and you have sword duel with him- except instead of swords both of you have chainsaws.
Hm. You're probably right. It isn't eerie like, say, Silent Hill (which I haven't completed sadly - can they please make a graphically upgraded Remastered version?). I do think the "arcadey action" went up several notches starting from RE4, where it became less about survival and using your ammo/meds wisely and more about just kicking the shit out of every zombie you see (a slight exaggeration but you get my point). They made RE more accessible, which isn't bad but it does undermine the "survival" aspect. From the looks of it, RE7 looked like the difficulty/survival aspect would be ramped up again - what did you think?
Raxivace wrote:The innovation in RE5 mostly comes in how it refined RE4's mechanics. It's really obvious in the Mercenaries modes for both games. In RE5 characters have different kinds of contextual melee attacks on top of the different weapons they start with, whereas in RE4 the only real difference between playing as Leon or Ada is the weapons they have.
I don't think RE5's campaign though is quite as strong as RE4's, though playing through RE5's co-op with a buddy really went a long way for me.
Yeah, I think that was it - I never really played co-op, and I didn't find RE5's single player campaign to be too memorable. On the other hand, my brothers - who are absolutely crazy about RE, having played each installment to its completion - enjoyed it immensely.
Raxivace wrote:Code Veronica is good though it runs a little long. Even in a speedrun it takes something like four hours to beat, whereas the other classic games can be run within 45-90 minutes.
Yeah, I don't remember finishing it due to the fact it was never-ending (of course, my brothers did multiple times) but I liked the mix of puzzle solving and action elements, supported by a slowly unraveling backstory revealed through letters, documents, artifacts, etc lying around the manor (as is now typical for games to dump exposition - but when it works, it works, see: The Witcher 3, which you really, really need to play, please).